We are asking our officers to move more, to verbalize more,
and to become both more engaged and involved in simulated scenarios. On the
other hand, the training simulators need to keep up with our tactics and
training techniques as we upgrade from single screens to three-screen, 180-degree
surround scenarios to five-screen, 300-degree theaters.
I recently shot on an advanced, 300-degree wrap-around
simulator loaded with a wide variety of police-specific scenarios. It is always
the misses you remember, the mistakes you remember—except I now know that I did
In the scenario, my partner and I responded to a domestic
dispute that turned out to be two males, one wanting to stab the other. Lots of
yelling between the males, lots of screaming from the by-standing females,
clear display of the weapon…a good lethal-force decision-making scenario. One
male took off and was taken to the ground by my partner, who began to cuff him.
The male with the knife continued to make verbal threats,
struggling to get free from the females restraining him. I stepped way over to
the far screen to block the physical and visual path between the man with the
knife and my pre-occupied partner. The male with the knife broke free and
charged at the other male and my partner, directly toward my new location, weapon
Verbalizing, I fired three times—all three were misses that
were recorded at weird locations on two different projector screens. The best
handgun shot in our county, I felt like an idiot. I certainly would not want
any of my students to have that sort of training experience. I used good
tactics, good decision making, but missed three times? No way. The facts are
that single and multiple-screen firearms simulators cannot handle any officer
MILO Range Pro and Advanced systems now feature IES’s
exclusive Kinect™ for Windows® options that provides new and enhanced
interaction and functionality for a variety of training objectives. MILO Range
with Kinect for Windows takes the realism of training, interactivity, and
responsiveness to an entirely new level never seen before in any type of
firearm or use-of-force training systems.
The MILO Range Pro with Kinect for Windows can detect and respond to a variety
of trainee verbal and non-verbal actions, including baton swings; punches, strikes
and kicks; defensive and offensive movements and positions; customized poses
and gestures; “tactical movement” and positions; speech and verbal commands.
Range with Kinect for
Windows can provide real-time point-of view (POV) adjustments to the scenario
and graphics field of view based on trainee movement and position. This
interactive, motion-based feature provides innovative training experiences for
many tactical applications including corner-clearing training, defensive
tactics and cover, as well as CQM and CQB exercises.
I tried out the MILO
Range with Kinect for
Windows system at the recent SHOT Show. In the very first scenario, I made that
same “tactical movement” to a far wall and sure enough, the entire screen changed
perspective to show where the targets were in my new position.
The projected screen changes the visual display based on 1)
the position of the officer in the scenario; 2) movement or motion by the
officer; and 3) voice commands or noises. Now, THAT is realistic firearms and
The optional Kinect for Windows system package can be purchased from IES and
added to your MILO Range Pro or MILO Range Advanced system. This includes an
update to MILO Version 4 and new training scenarios created for interaction with
the MILO Kinect for Windows option.
Also new from MILO
Range are firearms that
actually cycle ammo. These are not the standard CO2-driven cartridges that make
the slide move back and forth when you fire. Instead, the MILO Range
“disposable blanks” are cartridges that are loaded in a magazine, fed from a
magazine, chambered in the weapon, fired with a report, and ejected just like
live ammo. The MILO Range weapons accept only the proprietary, one-time use,
disposable blanks and cannot chamber live-fire ammunition.